MAX MCGEE'S PROFILE
I CAN'T NOT MAKE GAMES.
I have enough lockerspace to hold an episode of Friends.
"We'll make a toast to absent friends and better days,
To remembering and being remembered as brave
And not as a bunch of whining jerks!
Don't lose your nerve.
Do not go straight
You must testify
(or I'm going to come to your house and punch you in the mouth)
cause CLOWNS MUST STAND."
- TW/IFS, "All The World Is A Stage Dive"
I have enough lockerspace to hold an episode of Friends.
"We'll make a toast to absent friends and better days,
To remembering and being remembered as brave
And not as a bunch of whining jerks!
Don't lose your nerve.
Do not go straight
You must testify
(or I'm going to come to your house and punch you in the mouth)
cause CLOWNS MUST STAND."
- TW/IFS, "All The World Is A Stage Dive"
Iron Gaia
As the only human awake on board a space station controlled by an insane AI with delusions of deification, you must unravel the mystery of your own identity and discover: "What is the Iron Gaia?"
As the only human awake on board a space station controlled by an insane AI with delusions of deification, you must unravel the mystery of your own identity and discover: "What is the Iron Gaia?"
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OVER NINE THOUSAND
I like to use attacks that cost Health for this because I feel like I'm not directly ripping off a final fantasy game. Although they do make the limit break sound.
Why RPGmaker? Why?
This topic is like my topic! Only not! First post! (Will edit in actual content in a second, just securing first post.)
Well, firstly, like many members of the community, I must confess, I DON'T play many RPG Maker games, even though I know this is a bad thing. Which is why I liked that "Play something!" idea that somebody had. I do resolve to play more RPG Maker games in the future, and I know that I have played more in the past. But at least right now, with this most recent resurgence in RPG Making, I have been far too busy working on my own game to play the games of others.
See, this can't be the case in my case. Even though I resolved in high school to quit at the end of high school and resolved at the end of college to be done by the end of college, I'm still here. But I've completed my big story series game thing, at least as much as it's ever going to be completed. (Released a complete game and a complete sequel. Whoever does that?) So it's not like I'm still committed to that one story. In fact, now I'm working on a game with no story at all. So I don't know why it is I'm still here, with all I've been through in this community, a lot of it bad, but I am.
Alright, having gotten out of the way the admission that I, ahem, don't really play RPG Maker games, here is what I want to see promise of in the first fifteen minutes:
Good writing! A good story hook! A compelling story!
Fun game-play features!
I don't care about graphics. Pretty maps can enhance a good game but they can't save a bad one. At the same time, though, the bar has been raised enough that it's really hard for me to play an RM2k game with RTP graphics used so badly that they make my eyes want to believe. If even I (the least visual person ever) can attain basic competence with map making, so can anyone else.
I couldn't really give a crap yabout custom doohickeys unless they enhance the gameplay, like they did in Wilfred the Hero. Something like Legacy of the Philosopher's Stone didn't impress me at all, because it had no style besides the totally generic. My all time favorite RPG Maker games are A Blurred Line, Three the Hard Way, and Sunset over Imdahl. (Teo is God.)
1. Science-Fiction. Horror. Dark, twisted plots. Awesome storytelling. Great gameplay. Character customization options!
2. Largely, word of mouth is the only thing that can move me to download something. Or prior experience reputation. For instance, I checked out Mr. Nemo's game Solar Tear because I'm familiar with work, and in fact tried to work with him in the past. Also, my tastes effect it a lot. I'm really partial to science fiction, even though most of it isn't executed too well.
3. Bugs! Fatal errors. I stopped playing Solar Tear because the hero's facing got locked. Um, impossibly hard gameplay segments are also something that I'm not a big fan of, too.
In closing, we should all play more rpg maker games, but then again, we should all release more. Good thing we have Release Something and Play Something. :)
What keeps you playing an RPGmaker game?
I know that in this quick world we make snap judgments or maybe only play an hour of someones game, but what is it that makes you keep playing?
Well, firstly, like many members of the community, I must confess, I DON'T play many RPG Maker games, even though I know this is a bad thing. Which is why I liked that "Play something!" idea that somebody had. I do resolve to play more RPG Maker games in the future, and I know that I have played more in the past. But at least right now, with this most recent resurgence in RPG Making, I have been far too busy working on my own game to play the games of others.
It's been many years since these RPGmaker's came out, and I think we are all jaded. Tired of seeing the same things over and over and don't feel like devoting the time to playing amateur games. But I wonder...
Why do we still make them? I guess largely they are all considered "a labor of love" because we are committed to our own personal story. I know that is the case for me, maybe I can't speak for everyone.
See, this can't be the case in my case. Even though I resolved in high school to quit at the end of high school and resolved at the end of college to be done by the end of college, I'm still here. But I've completed my big story series game thing, at least as much as it's ever going to be completed. (Released a complete game and a complete sequel. Whoever does that?) So it's not like I'm still committed to that one story. In fact, now I'm working on a game with no story at all. So I don't know why it is I'm still here, with all I've been through in this community, a lot of it bad, but I am.
Is it those custom systems that make it look like it wasn't made in RPGmaker? Is it the pretty maps that indicate a programmers devotion to making the game?
Or is that the story that grabs you and doesn't let go with good characters and well written dialog?
Alright, having gotten out of the way the admission that I, ahem, don't really play RPG Maker games, here is what I want to see promise of in the first fifteen minutes:
Good writing! A good story hook! A compelling story!
Fun game-play features!
I don't care about graphics. Pretty maps can enhance a good game but they can't save a bad one. At the same time, though, the bar has been raised enough that it's really hard for me to play an RM2k game with RTP graphics used so badly that they make my eyes want to believe. If even I (the least visual person ever) can attain basic competence with map making, so can anyone else.
I couldn't really give a crap yabout custom doohickeys unless they enhance the gameplay, like they did in Wilfred the Hero. Something like Legacy of the Philosopher's Stone didn't impress me at all, because it had no style besides the totally generic. My all time favorite RPG Maker games are A Blurred Line, Three the Hard Way, and Sunset over Imdahl. (Teo is God.)
So I guess my question is multifaceted.
Firstly, what do you want to see more of specifically in RPGmaker games? (I know there is a thread for this somewhere on the site)
Secondly, what makes you decide which games to download? Reviews? Screens? Videos?
And lastly, what will make you stop playing an RPGmaker game?
1. Science-Fiction. Horror. Dark, twisted plots. Awesome storytelling. Great gameplay. Character customization options!
2. Largely, word of mouth is the only thing that can move me to download something. Or prior experience reputation. For instance, I checked out Mr. Nemo's game Solar Tear because I'm familiar with work, and in fact tried to work with him in the past. Also, my tastes effect it a lot. I'm really partial to science fiction, even though most of it isn't executed too well.
3. Bugs! Fatal errors. I stopped playing Solar Tear because the hero's facing got locked. Um, impossibly hard gameplay segments are also something that I'm not a big fan of, too.
In closing, we should all play more rpg maker games, but then again, we should all release more. Good thing we have Release Something and Play Something. :)
What are you upset or worried about?
The Big Bang (we have survived)
The Sword or the Pen: Your Character's Weapon Preference in RPGs
Why (God Why) so many medieval fantasy games and so little of anything else?
Honestly I think the reason there are less sci-fi games is because of the RTP. Most of the resources floating around are either custom made for a medieval fantasy setting or ripped from SNES games, which are ALSO mostly medieval fantasy settings.
There are lots of sci-fi/modern resources for rm2k/2k3, maybe just because they've been around forever. It's one reason I'm still tied to these makers. There are very few of these resources for XP (Knight-Blade and that's it), and none for VX. I hope to see a lot more in the coming years.
I'd just like to point out that there are actually a great deal of sci-fi RM games out there, they just aren't in English. The Japanese communities actually have tons of games that are sci-fi, or something else different than medieval fantasy. They are pretty big communities that have what you want, the problem is it's in another language.
I'd love to see these games just so our community could have these resources to work with. Assuming they're public domain/rips, of course, I don't want to jack someone's custom stuff.
What are you upset or worried about?
One theory I have is that my body went into a starvation response and started hording fat like a MF.
It's also possible that I really gained more like 30 pounds over the summer (didn't weigh myself) and lost eight during the sickness-induced fasting.
Or something is fucked with my thyroid.
I honestly don't know. I'll know more pending blood tests. But it's wierd.
It's also possible that I really gained more like 30 pounds over the summer (didn't weigh myself) and lost eight during the sickness-induced fasting.
Or something is fucked with my thyroid.
I honestly don't know. I'll know more pending blood tests. But it's wierd.
Damage
Jeez, I try to keep my damage in the teens or low hundreds whenever possible. (In RMXP/RMVX, the algorithms and formula make this impossible.)
Why (God Why) so many medieval fantasy games and so little of anything else?
Wohoo. Cat fight. ;D ::Grabs popcorn.::
Seriously, I'm glad this topic blew up, in a good way. Some responses:
Sorry, but this is just such bullshit. The prototypical Japanese Videogame RPG is Final Fantasy, which stole EVERYTHING, EVEN ITS BASIC CONCEPT, FROM THE AMERICAN PNP RPG DUNGEONS AND DRAGONS. While admittedly msr. Gygax stole from anything from everything, the Japanese did not invent bolt, potion, or random encounters. Give me a break.
You seem to be defining science fiction as something that inherently involves rayguns and spaceships. In fact, science fiction is really just any story with an integral element of scientific speculation that is essential to its existence. It does not need to be space opera, or leave earth, or take place in the future at all. ABL was absolutely pure sci-fi; low-tech areas and swords does not at all mean "not science fiction". Science fiction, remember, also includes all sorts of alternate history genres.
There have been no alternate history games, have there?
I enjoy rationalizing things that are difficult to rationalize. (In my completed science fantasy/japfaggery novel that I wrote in high school, about Japanese teenage wizards fighting aliens, I rationalized magic as being essentially a parallel evolutionary strain of homosapiens that developed alongside technologically dependent mainstream humanity. Every culture's real-life legends of shamans, wizards, and miracles could be described by an innate ability of humans to alter reality with their minds, now repressed as technology filled these needs. My science fiction novel, still in progress, about Psionics, uses the same rationalization.)
However, in pure fantasy, nothing needs to be rationalized AT ALL. You can do whatever you want, no matter how stupid, without having to be accountable to reality. And this often leads to sloppy world building.
I agree with most of your points. Even your last one...unless those people are super-human cyborgs/aliens/gun magic users. Oh, by the way, why DON'T more battles in RPGs end quickly and decisively? Fights in my games tend to end in five turns or less. Even in a medieval setting, you know what, a sword fight is usually over in two seconds, especially if it's a Japanese-style sword fight.
Anyway, we're getting off topic here. I'm not saying that fantasy games are bad or sci-fi games are better, I'm just asking why there's such a glut of medieval fantasy and such a dirth (sp?) of anything else.
Of course, as someone pointed out, there's a lack of released indie games period these days. Perhaps because the people who would make them are thin-skinned, and this community is not particularly kind to the thin-skinned.
I wasn't aware this thread was a competition or a fight. Seriously, I would declare "TEH WINNAR" of this thread as anyone who could answer the title question completely and to my satisfaction. Which may, of course, be impossible. :)
I also think more things should be dark. Every game I've ever made was incredibly dark/twisted, with the exception of my current RMVX project, Mage Duel, which is about mages dueling other mages. Speaking of which:
I am not HATING on medieval fantasy! It certainly has its uses. For instance, right now, I am working on a game called MAGE Duel, where you are a MAGE, and you duel other MAGES! (That is the game's entire premise.) I'm just asking why there aren't more indie games in other genres. I want answers to that question more than anything else.
This lewd comment joke assumes that Rose & Nessiah are actually girls. Maybe a bad assumption?
Seriously, I'm glad this topic blew up, in a good way. Some responses:
-I don't approve of westerners stealing eastern Asians thunder. I have never stepped my foot in japan, therefore I wont use any Japanese game making techniques, jokes, music, kanji, katakana.. calligraphy, etc. It annoys me when people does that.. not only is it stereotyping a race/ using something that you dont understand. You have -no- idea what you're doing. It's best not to step on someones toes unintentionally than to step on them with love. Got it, loves?-
Sorry, but this is just such bullshit. The prototypical Japanese Videogame RPG is Final Fantasy, which stole EVERYTHING, EVEN ITS BASIC CONCEPT, FROM THE AMERICAN PNP RPG DUNGEONS AND DRAGONS. While admittedly msr. Gygax stole from anything from everything, the Japanese did not invent bolt, potion, or random encounters. Give me a break.
There's many things you can do with medieval settings that you can't do with sci-fi ones. I mean, think about it: one of the major elements of RPGs (at least in my mind) is exploration. Sci-fi almost declares that there be some sort of intergalactic travel -- there's only been one RM* game I've seen do that, and that's The Epic Project: Genesis. Even ABL wasn't pure sci-fi. There were towns of low technology as well dispersed throughout it, not to mention areas that would fit quite well in a medieval setting. With pure medieval fantasy, there's more an element of the unknown in one location, rather than having to rely on creating other locations to let the player explore. Sure, it's easier to do things that way, but we don't all have loads of time to come up with umpteen worlds for the player to explore. (May I also add that I agree with the whole gunfight thing -- one of the reasons I still don't understand Iria and Ricardo in Tales of Innocence .)
You seem to be defining science fiction as something that inherently involves rayguns and spaceships. In fact, science fiction is really just any story with an integral element of scientific speculation that is essential to its existence. It does not need to be space opera, or leave earth, or take place in the future at all. ABL was absolutely pure sci-fi; low-tech areas and swords does not at all mean "not science fiction". Science fiction, remember, also includes all sorts of alternate history genres.
There have been no alternate history games, have there?
Oh, and "magic" is just as difficult to rationalize in sci-fi as it is in fantasy, I might add.
I enjoy rationalizing things that are difficult to rationalize. (In my completed science fantasy/japfaggery novel that I wrote in high school, about Japanese teenage wizards fighting aliens, I rationalized magic as being essentially a parallel evolutionary strain of homosapiens that developed alongside technologically dependent mainstream humanity. Every culture's real-life legends of shamans, wizards, and miracles could be described by an innate ability of humans to alter reality with their minds, now repressed as technology filled these needs. My science fiction novel, still in progress, about Psionics, uses the same rationalization.)
However, in pure fantasy, nothing needs to be rationalized AT ALL. You can do whatever you want, no matter how stupid, without having to be accountable to reality. And this often leads to sloppy world building.
author=Shadowtext link=topic=1866.msg30435#msg30435 date=1220970108
Execution is the only thing that matters, RoseSkye. You can come up with the most original ideas in the world, and they will be no better than the "cliche" ones if your execution isn't better. Same thing with any genre. And let's not pretend like science fiction isn't any more tired a genre than fantasy just because fewer RPG Maker games are made in it.
Overemphasis on the genre, setting, or ideas in a story rather than the character or the storytelling technique is the sign of an amateur or hack writer, and probably one who leans into the autism spectrum. I'm not saying there's anything inherently wrong with genre fiction (see Ursula K. LeGuin's essays on the subject for thoughts about the merits of genre fiction), but relying on any genre to take care of the work for you is going to make your writing more or less unbearable. And a good writer can work in any genre and make the story worth hearing.
These are all story thoughts, not game thoughts though. Game-wise, setting and genre should serve to justify and support the gameplay, same as story. RPGs fit in with historical fantasy more easily than science fiction most of the time just because it's hard to make certain RPG elements mesh well with modern or futuristic weapons and tech--gun battles tend to be fairly decisive fairly quickly, and it's tough to imagine a gun fight between two people taking more than, say, six seconds.
That said, there's no excuse for the lack of steampunk games.
I agree with most of your points. Even your last one...unless those people are super-human cyborgs/aliens/gun magic users. Oh, by the way, why DON'T more battles in RPGs end quickly and decisively? Fights in my games tend to end in five turns or less. Even in a medieval setting, you know what, a sword fight is usually over in two seconds, especially if it's a Japanese-style sword fight.
Anyway, we're getting off topic here. I'm not saying that fantasy games are bad or sci-fi games are better, I'm just asking why there's such a glut of medieval fantasy and such a dirth (sp?) of anything else.
Of course, as someone pointed out, there's a lack of released indie games period these days. Perhaps because the people who would make them are thin-skinned, and this community is not particularly kind to the thin-skinned.
author=WIP link=topic=1866.msg30484#msg30484 date=1220983189
Shadowtext wins this thread.
I wasn't aware this thread was a competition or a fight. Seriously, I would declare "TEH WINNAR" of this thread as anyone who could answer the title question completely and to my satisfaction. Which may, of course, be impossible. :)
I like "vanilla" fantasy because you can add anything to vanilla. My personal favorite/my general style is to just make everything dark. Even my silly games (Epic Monster Dungeon Explore 2, Versus Xerza, DRESS/Forget-me-nots)* tend to have dark undertones and screentints. The never-ever-completed-ever Arcane Mist is, like, super-twisted fantasy.
I also think more things should be dark. Every game I've ever made was incredibly dark/twisted, with the exception of my current RMVX project, Mage Duel, which is about mages dueling other mages. Speaking of which:
I am not HATING on medieval fantasy! It certainly has its uses. For instance, right now, I am working on a game called MAGE Duel, where you are a MAGE, and you duel other MAGES! (That is the game's entire premise.) I'm just asking why there aren't more indie games in other genres. I want answers to that question more than anything else.
For those of you thinking "Well, if you want there to be more sci-fi games or whatever, why are you making a fantasy game like Mage Duel?" I've already done my part by making several complete indie games of atypical genres.
Grand Theft Release Something! IV: Guns of the Patriots [Sept 22nd]
I have made a ton of progress on my game in the last week. I have the character creation system, including three of the four classes you can choose from, male and female protagonists gladiators, and the Class Spell Selection and Out of Class Spell Selection systems all up and running, as well as all the maps (a grand total of five!) I plan on making done.
Really, all that's left is to flesh out the database- more items, more enemies, etcetera- make the fourth and final class and code it into the Character Creation System, and uh, make the actual game.
In the next two weeks. Hmm, maybe I shouldn't be sooo optimistic.
My experiment with VX is going pretty well though. Looks like I might have to buy it. Curses.
Sign me up Kenton A. The working title is "Mage Duel".
Really, all that's left is to flesh out the database- more items, more enemies, etcetera- make the fourth and final class and code it into the Character Creation System, and uh, make the actual game.
In the next two weeks. Hmm, maybe I shouldn't be sooo optimistic.
My experiment with VX is going pretty well though. Looks like I might have to buy it. Curses.
Sign me up Kenton A. The working title is "Mage Duel".














